The output is rather verbose, but here's an example: Running Steam on ubuntu 15.04 64-bit Nevertheless, it still eventually chokes. This way I can get a few hundred MB of data rather than about five MB. Now, the interesting parts: I can get a less unstable download by placing a severe throttle on the bandwidth. (In theory, I suppose I could get the 1GB download by restarting about 200 times.) The next time I start Steam, the few MB of data I downloaded are still there. Actual data is apparently received for that second, so it is not a case of total blockage.To restart the download, I need to restart Steam. Pausing and unpausing the download has no effect. Once the download is down to 0, it stays at 0.When looking at the actual network traffic, it spikes once, and then dies entirely: The basic problem: When updating a game through Steam, I get an initial spike of network activity, then the download stops.Īs displayed by Steam, the speed tapers off:
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